We make it. You profit.
Service

UX/UI design

DYSIGNS designs UX and UI for apps, portals and dashboards, for clients worldwide from a base in the Netherlands. We start at user research and end at a complete design system, including complex portals and dashboards, so interfaces hold up for the people who actually have to use them every day.

What this includes

01

Research

A clear picture of who your users actually are and where they currently get stuck.

02

Wireframes and prototypes

Interactive prototypes to test a concept with real users before a single screen gets built.

03

Design system

A consistent set of components and patterns, so new screens get designed faster and stay consistent with each other.

Why this sits with design and development

A design system that never gets handed to development in a usable form ends up redrawn from scratch by whoever builds it. Because the same team designs and builds here, the components that come out of a UX/UI project are the ones that actually ship.

Who it is for

For teams whose app, portal or dashboard no longer matches what users actually need, or who are starting from nothing and want to set it up properly from day one, including complex portals and dashboards.

Frequently asked questions

We do not work with a minimum or a maximum. Every project differs in scope and complexity, so a standard price would only give you the wrong picture. We would rather sit down first and hear what you are trying to achieve. That first conversation is free and comes with no obligation.

Not necessarily. That depends on what is already known about the users and the problem. If that knowledge already exists, we move faster into design itself instead of repeating work that has already been done.

Yes, a design system with reusable components is a standard part of a UX/UI project, so the handoff to development goes smoothly.

Yes. We build on existing teams and tools, so the UX/UI output is meant to be directly usable by whoever builds it, not created separately from the technical reality.

Both. Improving an existing product usually starts with research into where users currently get stuck; a new build starts with the first question about who is going to use it and why. The approach differs, but the user stays the starting point either way.

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